

Once all 8 pages are collected, the sounds abruptly fade into silence. These sounds include a low droning sound (pages 3–4), a loud wind (pages 5–6), and then a mysterious and unnerving beeping sound (page 7). This sound is heard throughout the rest of the game, and gradually gets quicker as more pages are collected, as well as several other layering sounds. The end of this grace period is indicated by a repetitive stomping sound echoing in the background. However, the difficulty level increases the longer one goes without collecting any pages. There is also a grace period in the very beginning of the game, during which Slender Man remains inactive for only a few minutes, or until the player collects the first page. However, instead of the normal death screen appearing, a slightly different version is played in which the static slowly fades out instead of abruptly stopping.Ī few moments later the player awakens in the forest, now in the daytime, and can move around for a few seconds before the screen goes black and plays the end credits. Once all the pages are collected, one is allowed to walk around for a couple of seconds in total silence until Slender Man finally appears behind the player and ends the game. Even if the player's character successfully collects all the eight pages, the Slender Man will continue to chase them. The game over screen shows Slender Man's face up close and blinking static pulses. A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game. "Sprinting" allows the player to move faster than "jogging" does, but will also decrease the maximum stamina available for "jogging" and "sprinting". This then allows the ability to "sprint" to become available to the player. Slender Man will occasionally appear in the player's field of vision, accompanied with a loud piano slamming noise and/or static on the screen. The player's character has the ability to "jog", which will eventually tire out the player and make them wheeze if forced to go on for too long, causing slower walking as well.

The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time).
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Slender Man moves by teleporting, creeping around the player, but only from a certain distance. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. The player's objective is to collect all eight notes located in various areas of the forest while avoiding the Slender Man. Slender: The Eight Pages is set in the middle of a forest during the middle of the night, and is played from a first person perspective. The character is known for the ominous (although fictitious) abduction of countless children in dark mysterious settings, such as deep forests and abandoned buildings. Hadley, the game is based on the quasi-folklore meme figure known as the Slender Man, who is depicted as a tall man wearing all black with a white face with no facial features.
Slender the eight pages 20 dollar mode windows#
Slender: The Eight Pages (formerly called Slender) is a free-to-play indie-developed first-person survival horror video game released in June 2012 as a beta for Microsoft Windows and OS X by Parsec Productions, using the Unity engine.
